> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/korrykatti/game/llms.txt
> Use this file to discover all available pages before exploring further.

# Introduction

> A fast-paced multiplayer 2D wizard battle game built with Raylib and ENet

# Wizard Duel

Wizard Duel is an intense multiplayer 2D battle game where players control wizards casting spells in real-time combat. Battle your opponents in a mystical island arena using strategic spell management and tactical positioning.

<CardGroup cols={3}>
  <Card title="Quick start" icon="rocket" href="/quickstart">
    Get up and running in minutes
  </Card>

  <Card title="Gameplay & controls" icon="gamepad" href="/gameplay/controls">
    Master the combat mechanics
  </Card>

  <Card title="Multiplayer" icon="users" href="/multiplayer/overview">
    Host or join online battles
  </Card>
</CardGroup>

## What makes Wizard Duel unique

### Real-time spell combat

Cast spells with directional targeting using your mouse. Choose between different spell types with varying speed, damage, and mana costs. Each spell is a projectile that travels through the game world.

### Strategic resource management

Balance your health and mana carefully. Use right-click to convert mana into health shields, or zoom out to scout the battlefield at the cost of mana drain.

### Network multiplayer

Built on ENet for reliable UDP networking. Host your own game server or join existing matches with real-time position synchronization and low-latency combat.

### Dynamic camera system

Zoom in for precision combat or zoom out for tactical awareness. The camera follows your wizard with smooth tracking at 60 FPS.

## Key features

* **Multiple game modes**: Singleplayer practice and multiplayer 1v1 battles
* **Spell variety**: Two spell types with different characteristics (blood red spell and blue spell)
* **Environmental obstacles**: Navigate around trees that can block spells and movement
* **Death and respawn system**: Dramatic death animations with audio feedback
* **Network play**: Host/Join architecture with position packet synchronization
* **Resource system**: Manage health (300 max) and mana (300 max) pools
* **Camera zoom controls**: Zoom from 1.5x to 10x with mana cost for extreme zoom-out
